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Recent Tutorials
SuperH SH2 Lesson S2 - Sprite movement on the 32x [32x]
In this lesson we'll create a minimal example on the 32x. We'll create a cartridge file we can run on our emulator, which shows a bitmap sprite we can move around the sprite with the joypad
[Documentation][Video]

[32x]

Lesson P58 - Multiplatform Software tilemap on the PC Engine [PCE]
We've written a minimal multiplatform Tile/Sprite routine in the Mintile series, Now, lets take a look at the platform specific code to quickly draw tiles to the screen on the PC Engine .
[Documentation][Video]

[PCE]

6502
PowerPC Lesson 5 - Maths and More! [GCB]
There's a few more maths commands we need to cover, and some weirder commands we'll finish by mentioning!
[Documentation][Video]

[GCB]

Lesson P59 - Multiplatform Software tilemap on the NES / Famicom [NES]
We've written a minimal multiplatform Tile/Sprite routine in the Mintile series, Now, lets take a look at the platform specific code to quickly draw tiles to the screen on the NES.
[Documentation][Video]

[NES]

6502
Lesson H2 - Hello World on the 32x [32X]
In this lesson we'll create a minimal example on the 32x. We'll create a cartridge, which contains a Genesis 'bootstrap' and a 32x program which does the actual work!
[Documentation][Video]

[32X]

Lesson P57 - Multiplatform Software tilemap on the Apple II [AP2]
We've written a minimal multiplatform Tile/Sprite routine in the Mintile series, Now, lets take a look at the platform specific code to quickly draw tiles to the screen on the Apple II .
[Documentation][Video]

[AP2]

6502

Volume 3 of Learn Multiplatform Assembly with ChibiAkumas is out now!
Volume 3 is in the same format as volumes 1 and 2. The first chapter is the assembly introduction which is basically the same as Volumes 1+2 (So you can read Volume 3 without having read the other volumes)

Volume 3 covers MIPS, TMS9900, SuperH, IBM370 and PowerPC CPUs

The book is around 50 pages longer than the previous volumes, so the price is slightly higher due to printing costs - In many countries I'm actually making slightly less money on this book.

The book is out now in B5 sized Hardback and A5 sized paperback... A4 paperback is also available Here

Buy Volume 3 Here!

Due to piracy problems and relatively low sales of Vol 2, I'm not planning to offer a Kindle version this time (I'm pretty sure there's bot scripts automatically ripping off the new releases), however I will be offering 'Buyers remorse' PDFs, and any of my patreons who signed up before 2024 will be offered a PDF copy too - I will post an update about this in the next couple of months once the dust has settled from the book release.



My Books are now available in Hardback and Large Print A4!
In response to many comments from readers, I'm now pleased to offer my books in Large print A4 size! I'm also able to offer Hardback in countries where amazon offers it

I've also released my updated 2nd edition of volume 1 (I've been giving out this as part of the buyers remorse offer for a while)

Check them out here: https://amzn.to/3hgETuM
My 1st book covers ASM programming on Z80, 6502, 68000, 8086 and ARM
My 2nd book book covers ARM Thumb, 65816, 6809, PDP-11 and Risc-V CPUs

The Large print versions can be a little hard to find... the links are here:
Vol 1 A4: ttps://amzn.to/3T8WzFG
Vol 2 A4: https://amzn.to/3WC9jaM


New for 2022! My 2nd book is out now!!
Buy my Assembly programming book

My 2nd book is available now on amazon! Volume 2 of "Learn (more) Multiplatform Assembly with ChibiAkumas" is now turning up on Amazon stores near you now!

Volume 2 is the same format as Volume 1, but covers 5 new processors: ARM Thumb, 65816, 6809 PDP-11 and Risc-V CPUs

The first chapter is the beginners introduction, based on that of Volume 1 but with various improvements and corrections, and with a new extra section covering sound. The processor

sections are the same format as Volume 1. Overall Volume 2 is around 10% larger than volume 1 (299 pages)

Link to the US store: https://amzn.to/3JniJQt

Link to the UK store: https://amzn.to/3tkPwjC

Or search on your local store, it should show up. Please note it may take a day or two, I can't buy the print copy in japan yet :-(

If you decide to buy it, please try and buy the print version - I will offer the 'Buyers remorse' PDF for print copy purchasers like before as soon as the 3 month 'amazon kindle

exclusive' period ends (around july)... it would suit me to only offer print going forwards, but Kindle brought 20% of my profits last time - which is too much to turn down.

I'll do a video showing it off once I manage to get my hands on a copy over here in Japan!


New Assembly Tutorials Site URLs!
AssemblyTutorial.com and LearnAsm.net


Survivors of the 8 bit wars unite! It's time to make peace and find common ground in the name of self improvement... learn more about the classic consoles and computers you owned, and the ones you wished you owned with my Assembly programming tutorials!



Learning Assembly? Join the ChibiAkumas ASM Forum!

Learning or want to learn Assembly? ChibiAkumas.com now has a forum, ask questions, make suggestions, show off you work... Here



ChibiAkumas V1.666 is available NOW for all systems (CPC,MSX,Ep128)

Download it FREE now for CPC, CPC+, Elan Enterprise 128, MSX2 and Turbo-R +V9990!

About ChibiAkumas...

Chibiko is not having a good afterlife! Being killed by divine intervention, and banished from the underworld is all par for the course, but now a hoard of noisy, ugly, cliché, and badly drawn monsters are invading her land, and causing a ruckus in her castle!

Chibiko is not the kind of vampire who takes this kind of thing lying down! Its time to "Rise from your grave", and use unholy magic to annihilate the monsters, and wipe out this invasion at its source!

ChibiAkumas is the ultimate in 8-bit bullet hell action! bringing the lastest arcade style action to the 80's Z80 computers, and bringing new life to long dead computer systems!

Whether you're a fan of the Amstrad CPC, the MSX2, or the Elan Enterprise 128k, the ChibiAkumas series will bring new,exciting and unexpected games to your platform... with plans to extend to more Z80 systems in the future!

As well as games, I'm running a Z80 Programming Tutorial series, in which you can learn all the tricks and skills I learned during development, and as the games are opensource, you can build your own games based on them!
Download Chibi Akuma(s) now!













-Tragical Chase Title Screen
Tragical Chase Title Screen


Chibi Akuma(s) Level 1 - Mountains on MSX2
Chibi Akuma(s) Level 1 - Mountains on MSX2



Chibi Akuma(s) Level 4 - Vertical Cave on Amstrad CPC+
Chibi Akuma(s) Level 4 - Vertical Cave on Amstrad CPC+










Buy my Assembly programming book
on Amazon in Print or Kindle!


Buy my Assembly programming book





Available worldwide!
Search 'ChibiAkumas' on
your local Amazon website!
Click here for more info!

















































































  Chibi Akuma(s) uses the ArkosPlayer Music Tracker
Chibi Akuma(s) would not have been possible without the following community websites: cpcwiki.eu, cantrell.org.uk,cpctech.cpc-live.com, tutorials.eeems.ca, MSX.org, grauw.nl, spectrumcomputing
The following software was used during Development:WinApe, Arnold, OpenMSX, Fuse, ConvImgCpc,Krita,Blender Openshot, Scribus

Warning!: This game is comedy fiction which contains graphic violence, bad language and religious themes which will be offensive to some people. the games rating is R-15, if you do not shows like "South Park" you will not enjoy this game
This game is not suitable for children - if you think a psychotic monster is a good role model for your kids I think you need to re-assess your parenting methods!
I do not condone or encourage any of actions portrayed in this game ! This is FICTION. if you cannot tell the difference between what is acceptable in a game and real life you should not be playing this - Killing people and drinking their blood is NOT COOL!... I despair that I have to point this crap out, but it seems I do

Some of the images on this website have had their colour enhanced for artistic effect and to represent the intended appearance of the character, I do not want to mislead people as to the standard of my game, so these images are marked with a red cross