Welcome to ChibiAkumas.com!      


ChibiNews:

Recent Tutorials
Lesson S15 - Simple Sprite Clipping on the Atari ST [AST]
Lets extend our Atari Example, and add sprite clipping so the sprite can go partially offscreen.
[Documentation] [Video]

[AST]

68000
Lesson SuckShoot4 - Suck Shoot on the 8086 with CGA [DOS]
I've finally got round to porting SuckShoot to CGA graphicsc Lets see what's changed!
[Documentation] [Video]

[DOS]

8086
Lesson SuckShoot3 - SuckShoot NDS Graphics code [NDS]
Lets take a look at the platform specific code on the NDS version of SuckShoot!
[Documentation] [Video]

[NDS]

ARM
Lesson SuckShoot4 - SuckShoot RiscOS Graphics code [ROS]
Lets take a look at the platform specific code on the RISCOS version of SuckShoot!
[Documentation] [Video]

[ROS]

ARM
Lesson H7 - Hello World on the X68000 with native tools. [X68]
We looked at writing a 'hello world' example before using cross compilation from windows. This time we'll compile using an assembler from within the X6800 itself!... Lets learn how!
[Documentation] [Video]

[X68]

68000
Lesson P45 - Sound on the NeoGeo (ChibiSound Pro) [NEO]
Lets take a look at the NeoGeo version of ChibiSound PRO - which actually runs on the Z80!!
[Documentation] [Video]

[NEO]

68000

New for 2022! My 2nd book is out now!!
Buy my Assembly programming book

My 2nd book is available now on amazon! Volume 2 of "Learn (more) Multiplatform Assembly with ChibiAkumas" is now turning up on Amazon stores near you now!

Volume 2 is the same format as Volume 1, but covers 5 new processors: ARM Thumb, 65816, 6809 PDP-11 and Risc-V CPUs

The first chapter is the beginners introduction, based on that of Volume 1 but with various improvements and corrections, and with a new extra section covering sound. The processor

sections are the same format as Volume 1. Overall Volume 2 is around 10% larger than volume 1 (299 pages)

Link to the US store: https://amzn.to/3JniJQt

Link to the UK store: https://amzn.to/3tkPwjC

Or search on your local store, it should show up. Please note it may take a day or two, I can't buy the print copy in japan yet :-(

If you decide to buy it, please try and buy the print version - I will offer the 'Buyers remorse' PDF for print copy purchasers like before as soon as the 3 month 'amazon kindle

exclusive' period ends (around july)... it would suit me to only offer print going forwards, but Kindle brought 20% of my profits last time - which is too much to turn down.

I'll do a video showing it off once I manage to get my hands on a copy over here in Japan!


10,000 Youtube Subs! ChibiAkumas Amstrad CPC+ tech demo!




New Assembly Tutorials Site URLs!
AssemblyTutorial.com and LearnAsm.net


Survivors of the 8 bit wars unite! It's time to make peace and find common ground in the name of self improvement... learn more about the classic consoles and computers you owned, and the ones you wished you owned with my Assembly programming tutorials!



Learning Assembly? Join the ChibiAkumas ASM Forum!

Learning or want to learn Assembly? ChibiAkumas.com now has a forum, ask questions, make suggestions, show off you work... Here



ChibiAkumas V1.666 is available NOW for all systems (CPC,MSX,Ep128)

Download it FREE now for CPC, CPC+, Elan Enterprise 128, MSX2 and Turbo-R +V9990!

About ChibiAkumas...

Chibiko is not having a good afterlife! Being killed by divine intervention, and banished from the underworld is all par for the course, but now a hoard of noisy, ugly, cliché, and badly drawn monsters are invading her land, and causing a ruckus in her castle!

Chibiko is not the kind of vampire who takes this kind of thing lying down! Its time to "Rise from your grave", and use unholy magic to annihilate the monsters, and wipe out this invasion at its source!

ChibiAkumas is the ultimate in 8-bit bullet hell action! bringing the lastest arcade style action to the 80's Z80 computers, and bringing new life to long dead computer systems!

Whether you're a fan of the Amstrad CPC, the MSX2, or the Elan Enterprise 128k, the ChibiAkumas series will bring new,exciting and unexpected games to your platform... with plans to extend to more Z80 systems in the future!

As well as games, I'm running a Z80 Programming Tutorial series, in which you can learn all the tricks and skills I learned during development, and as the games are opensource, you can build your own games based on them!
Download Chibi Akuma(s) now!













-Tragical Chase Title Screen
Tragical Chase Title Screen


Chibi Akuma(s) Level 1 - Mountains on MSX2
Chibi Akuma(s) Level 1 - Mountains on MSX2



Chibi Akuma(s) Level 4 - Vertical Cave on Amstrad CPC+
Chibi Akuma(s) Level 4 - Vertical Cave on Amstrad CPC+










Buy my Assembly programming book
on Amazon in Print or Kindle!


Buy my Assembly programming book



Available worldwide!
Search 'ChibiAkumas' on
your local Amazon website!
Click here for more info!



































































































  Chibi Akuma(s) uses the ArkosPlayer Music Tracker
Chibi Akuma(s) would not have been possible without the following community websites: cpcwiki.eu, cantrell.org.uk,cpctech.cpc-live.com, tutorials.eeems.ca, MSX.org, grauw.nl, spectrumcomputing
The following software was used during Development:WinApe, Arnold, OpenMSX, Fuse, ConvImgCpc,Krita,Blender Openshot, Scribus

Warning!: This game is comedy fiction which contains graphic violence, bad language and religious themes which will be offensive to some people. the games rating is R-15, if you do not shows like "South Park" you will not enjoy this game
This game is not suitable for children - if you think a psychotic monster is a good role model for your kids I think you need to re-assess your parenting methods!
I do not condone or encourage any of actions portrayed in this game ! This is FICTION. if you cannot tell the difference between what is acceptable in a game and real life you should not be playing this - Killing people and drinking their blood is NOT COOL!... I despair that I have to point this crap out, but it seems I do

Some of the images on this website have had their colour enhanced for artistic effect and to represent the intended appearance of the character, I do not want to mislead people as to the standard of my game, so these images are marked with a red cross